This week I’ll be adding the awesome FTL OST by Ben Prunty to my game music playlist.

If you haven’t played FTL by Subset Games then you haven’t lived! This roguelike space simulator is highly addictive and will take you through all the emotions. The music by Ben adds to wonder of the universe as you explore and to the tension as you try to stay ahead of the enemy fleet. 

FTL OST - http://benprunty.bandcamp.com/album/ftl

FTL -  http://www.ftlgame.com/

Ben Prunty - http://benprunty.bandcamp.com/

This week for Music Monday I will be listening to the amazing Sword & Sworcery LP by Jim Guthrie. This is one of my all time favourite sound tracks to a game.

Sword & Sworcery is the excellent game made by Capybara Games (Capy), for iOS and PC. It’s an excellent game with an intriguing plot, great visuals and most importantly of all, great music.

Jim is currently working on the music for Capy’s next game - Below - for PC and Xbox One. 

Jim Guthrie - http://www.jimguthrie.org/

Sword & Sworcery LP - http://jimguthrie.bandcamp.com/album/sword-sworcery-lp-the-ballad-of-the-space-babies

Capy - http://www.capybaragames.com/

Sword & Sworcery - http://www.swordandsworcery.com/

Below - http://www.whatliesbelow.com/

The Protoplay Experience 
That’s me back in the office after an awesome weekend showing off Pixel Raiders at the Dare Protoplay event in Dundee. Here I demoed my game with other Indies and the Dare To Be Digital contestants to the general public for 4 amazing days.  
For the first time I demoed Pixel Raiders to the public and it went extremely well. I had kids and adults come back to play it every day, and was surprised at the great reception it got. Even at this early stage, Pixel Raiders’ art style and gameplay was highly praised, and by the end of the 4 day event it had gathered a nice following of dedicated players.  
Even though the Alpha demo went done very well at the event I did notice some major problems that have to be addressed. The biggest of these is the game’s UI and menus as they don’t communicate vital information to the player. I saw a lot of people get lost in the upgrade screen or mistake items as falling shrapnel. I also felt that the game could have a bit more content and embrace more random events in its backgrounds and gameplay, to spice things up. That Guy, the end game boss for the first stage also needs to be less of a bullet sponge and more of a threat to the player. 
Also, I can’t finish without mentioning the other games that were on display. I didn’t get to play all of what was on offer but did manage to get a quick shot at hiddenarmada’s upcoming game, Mutiny and World Eater by Teleforge, one of the Dare To Be Digital teams. I loved being a giant worm eating a city in World Eater and the art style of mutiny is gorgeous. I also managed to get a wee shot of Glitchspace by Space Budgie before being kicked out the Caird Hall.   
All those exhibiting and the Dare To Be Digital contestants got to go see Richard Lemarchand give an amazing talk about what the future could hold for video games. It was extremely inspirational stuff and it was great to see what he was up to now after leaving Naughty Dog.
Dare Protoplay 2014 was a great event this year and I’m glad I spent the time showing off Pixel Raiders. The feedback alone made the trip worthwhile and I’m now more inspired than ever to get things moving and release the demo build on the site. It’s also great to see some amazing games come out of Scotland’s indie scene and I’m looking forward to playing them when they come out.      
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The Protoplay Experience 
That’s me back in the office after an awesome weekend showing off Pixel Raiders at the Dare Protoplay event in Dundee. Here I demoed my game with other Indies and the Dare To Be Digital contestants to the general public for 4 amazing days.  
For the first time I demoed Pixel Raiders to the public and it went extremely well. I had kids and adults come back to play it every day, and was surprised at the great reception it got. Even at this early stage, Pixel Raiders’ art style and gameplay was highly praised, and by the end of the 4 day event it had gathered a nice following of dedicated players.  
Even though the Alpha demo went done very well at the event I did notice some major problems that have to be addressed. The biggest of these is the game’s UI and menus as they don’t communicate vital information to the player. I saw a lot of people get lost in the upgrade screen or mistake items as falling shrapnel. I also felt that the game could have a bit more content and embrace more random events in its backgrounds and gameplay, to spice things up. That Guy, the end game boss for the first stage also needs to be less of a bullet sponge and more of a threat to the player. 
Also, I can’t finish without mentioning the other games that were on display. I didn’t get to play all of what was on offer but did manage to get a quick shot at hiddenarmada’s upcoming game, Mutiny and World Eater by Teleforge, one of the Dare To Be Digital teams. I loved being a giant worm eating a city in World Eater and the art style of mutiny is gorgeous. I also managed to get a wee shot of Glitchspace by Space Budgie before being kicked out the Caird Hall.   
All those exhibiting and the Dare To Be Digital contestants got to go see Richard Lemarchand give an amazing talk about what the future could hold for video games. It was extremely inspirational stuff and it was great to see what he was up to now after leaving Naughty Dog.
Dare Protoplay 2014 was a great event this year and I’m glad I spent the time showing off Pixel Raiders. The feedback alone made the trip worthwhile and I’m now more inspired than ever to get things moving and release the demo build on the site. It’s also great to see some amazing games come out of Scotland’s indie scene and I’m looking forward to playing them when they come out.      
Zoom
Info
The Protoplay Experience 
That’s me back in the office after an awesome weekend showing off Pixel Raiders at the Dare Protoplay event in Dundee. Here I demoed my game with other Indies and the Dare To Be Digital contestants to the general public for 4 amazing days.  
For the first time I demoed Pixel Raiders to the public and it went extremely well. I had kids and adults come back to play it every day, and was surprised at the great reception it got. Even at this early stage, Pixel Raiders’ art style and gameplay was highly praised, and by the end of the 4 day event it had gathered a nice following of dedicated players.  
Even though the Alpha demo went done very well at the event I did notice some major problems that have to be addressed. The biggest of these is the game’s UI and menus as they don’t communicate vital information to the player. I saw a lot of people get lost in the upgrade screen or mistake items as falling shrapnel. I also felt that the game could have a bit more content and embrace more random events in its backgrounds and gameplay, to spice things up. That Guy, the end game boss for the first stage also needs to be less of a bullet sponge and more of a threat to the player. 
Also, I can’t finish without mentioning the other games that were on display. I didn’t get to play all of what was on offer but did manage to get a quick shot at hiddenarmada’s upcoming game, Mutiny and World Eater by Teleforge, one of the Dare To Be Digital teams. I loved being a giant worm eating a city in World Eater and the art style of mutiny is gorgeous. I also managed to get a wee shot of Glitchspace by Space Budgie before being kicked out the Caird Hall.   
All those exhibiting and the Dare To Be Digital contestants got to go see Richard Lemarchand give an amazing talk about what the future could hold for video games. It was extremely inspirational stuff and it was great to see what he was up to now after leaving Naughty Dog.
Dare Protoplay 2014 was a great event this year and I’m glad I spent the time showing off Pixel Raiders. The feedback alone made the trip worthwhile and I’m now more inspired than ever to get things moving and release the demo build on the site. It’s also great to see some amazing games come out of Scotland’s indie scene and I’m looking forward to playing them when they come out.      
Zoom
Info
The Protoplay Experience 
That’s me back in the office after an awesome weekend showing off Pixel Raiders at the Dare Protoplay event in Dundee. Here I demoed my game with other Indies and the Dare To Be Digital contestants to the general public for 4 amazing days.  
For the first time I demoed Pixel Raiders to the public and it went extremely well. I had kids and adults come back to play it every day, and was surprised at the great reception it got. Even at this early stage, Pixel Raiders’ art style and gameplay was highly praised, and by the end of the 4 day event it had gathered a nice following of dedicated players.  
Even though the Alpha demo went done very well at the event I did notice some major problems that have to be addressed. The biggest of these is the game’s UI and menus as they don’t communicate vital information to the player. I saw a lot of people get lost in the upgrade screen or mistake items as falling shrapnel. I also felt that the game could have a bit more content and embrace more random events in its backgrounds and gameplay, to spice things up. That Guy, the end game boss for the first stage also needs to be less of a bullet sponge and more of a threat to the player. 
Also, I can’t finish without mentioning the other games that were on display. I didn’t get to play all of what was on offer but did manage to get a quick shot at hiddenarmada’s upcoming game, Mutiny and World Eater by Teleforge, one of the Dare To Be Digital teams. I loved being a giant worm eating a city in World Eater and the art style of mutiny is gorgeous. I also managed to get a wee shot of Glitchspace by Space Budgie before being kicked out the Caird Hall.   
All those exhibiting and the Dare To Be Digital contestants got to go see Richard Lemarchand give an amazing talk about what the future could hold for video games. It was extremely inspirational stuff and it was great to see what he was up to now after leaving Naughty Dog.
Dare Protoplay 2014 was a great event this year and I’m glad I spent the time showing off Pixel Raiders. The feedback alone made the trip worthwhile and I’m now more inspired than ever to get things moving and release the demo build on the site. It’s also great to see some amazing games come out of Scotland’s indie scene and I’m looking forward to playing them when they come out.      
Zoom
Info
The Protoplay Experience 
That’s me back in the office after an awesome weekend showing off Pixel Raiders at the Dare Protoplay event in Dundee. Here I demoed my game with other Indies and the Dare To Be Digital contestants to the general public for 4 amazing days.  
For the first time I demoed Pixel Raiders to the public and it went extremely well. I had kids and adults come back to play it every day, and was surprised at the great reception it got. Even at this early stage, Pixel Raiders’ art style and gameplay was highly praised, and by the end of the 4 day event it had gathered a nice following of dedicated players.  
Even though the Alpha demo went done very well at the event I did notice some major problems that have to be addressed. The biggest of these is the game’s UI and menus as they don’t communicate vital information to the player. I saw a lot of people get lost in the upgrade screen or mistake items as falling shrapnel. I also felt that the game could have a bit more content and embrace more random events in its backgrounds and gameplay, to spice things up. That Guy, the end game boss for the first stage also needs to be less of a bullet sponge and more of a threat to the player. 
Also, I can’t finish without mentioning the other games that were on display. I didn’t get to play all of what was on offer but did manage to get a quick shot at hiddenarmada’s upcoming game, Mutiny and World Eater by Teleforge, one of the Dare To Be Digital teams. I loved being a giant worm eating a city in World Eater and the art style of mutiny is gorgeous. I also managed to get a wee shot of Glitchspace by Space Budgie before being kicked out the Caird Hall.   
All those exhibiting and the Dare To Be Digital contestants got to go see Richard Lemarchand give an amazing talk about what the future could hold for video games. It was extremely inspirational stuff and it was great to see what he was up to now after leaving Naughty Dog.
Dare Protoplay 2014 was a great event this year and I’m glad I spent the time showing off Pixel Raiders. The feedback alone made the trip worthwhile and I’m now more inspired than ever to get things moving and release the demo build on the site. It’s also great to see some amazing games come out of Scotland’s indie scene and I’m looking forward to playing them when they come out.      
Zoom
Info
The Protoplay Experience 
That’s me back in the office after an awesome weekend showing off Pixel Raiders at the Dare Protoplay event in Dundee. Here I demoed my game with other Indies and the Dare To Be Digital contestants to the general public for 4 amazing days.  
For the first time I demoed Pixel Raiders to the public and it went extremely well. I had kids and adults come back to play it every day, and was surprised at the great reception it got. Even at this early stage, Pixel Raiders’ art style and gameplay was highly praised, and by the end of the 4 day event it had gathered a nice following of dedicated players.  
Even though the Alpha demo went done very well at the event I did notice some major problems that have to be addressed. The biggest of these is the game’s UI and menus as they don’t communicate vital information to the player. I saw a lot of people get lost in the upgrade screen or mistake items as falling shrapnel. I also felt that the game could have a bit more content and embrace more random events in its backgrounds and gameplay, to spice things up. That Guy, the end game boss for the first stage also needs to be less of a bullet sponge and more of a threat to the player. 
Also, I can’t finish without mentioning the other games that were on display. I didn’t get to play all of what was on offer but did manage to get a quick shot at hiddenarmada’s upcoming game, Mutiny and World Eater by Teleforge, one of the Dare To Be Digital teams. I loved being a giant worm eating a city in World Eater and the art style of mutiny is gorgeous. I also managed to get a wee shot of Glitchspace by Space Budgie before being kicked out the Caird Hall.   
All those exhibiting and the Dare To Be Digital contestants got to go see Richard Lemarchand give an amazing talk about what the future could hold for video games. It was extremely inspirational stuff and it was great to see what he was up to now after leaving Naughty Dog.
Dare Protoplay 2014 was a great event this year and I’m glad I spent the time showing off Pixel Raiders. The feedback alone made the trip worthwhile and I’m now more inspired than ever to get things moving and release the demo build on the site. It’s also great to see some amazing games come out of Scotland’s indie scene and I’m looking forward to playing them when they come out.      
Zoom
Info
The Protoplay Experience 
That’s me back in the office after an awesome weekend showing off Pixel Raiders at the Dare Protoplay event in Dundee. Here I demoed my game with other Indies and the Dare To Be Digital contestants to the general public for 4 amazing days.  
For the first time I demoed Pixel Raiders to the public and it went extremely well. I had kids and adults come back to play it every day, and was surprised at the great reception it got. Even at this early stage, Pixel Raiders’ art style and gameplay was highly praised, and by the end of the 4 day event it had gathered a nice following of dedicated players.  
Even though the Alpha demo went done very well at the event I did notice some major problems that have to be addressed. The biggest of these is the game’s UI and menus as they don’t communicate vital information to the player. I saw a lot of people get lost in the upgrade screen or mistake items as falling shrapnel. I also felt that the game could have a bit more content and embrace more random events in its backgrounds and gameplay, to spice things up. That Guy, the end game boss for the first stage also needs to be less of a bullet sponge and more of a threat to the player. 
Also, I can’t finish without mentioning the other games that were on display. I didn’t get to play all of what was on offer but did manage to get a quick shot at hiddenarmada’s upcoming game, Mutiny and World Eater by Teleforge, one of the Dare To Be Digital teams. I loved being a giant worm eating a city in World Eater and the art style of mutiny is gorgeous. I also managed to get a wee shot of Glitchspace by Space Budgie before being kicked out the Caird Hall.   
All those exhibiting and the Dare To Be Digital contestants got to go see Richard Lemarchand give an amazing talk about what the future could hold for video games. It was extremely inspirational stuff and it was great to see what he was up to now after leaving Naughty Dog.
Dare Protoplay 2014 was a great event this year and I’m glad I spent the time showing off Pixel Raiders. The feedback alone made the trip worthwhile and I’m now more inspired than ever to get things moving and release the demo build on the site. It’s also great to see some amazing games come out of Scotland’s indie scene and I’m looking forward to playing them when they come out.      
Zoom
Info
The Protoplay Experience 
That’s me back in the office after an awesome weekend showing off Pixel Raiders at the Dare Protoplay event in Dundee. Here I demoed my game with other Indies and the Dare To Be Digital contestants to the general public for 4 amazing days.  
For the first time I demoed Pixel Raiders to the public and it went extremely well. I had kids and adults come back to play it every day, and was surprised at the great reception it got. Even at this early stage, Pixel Raiders’ art style and gameplay was highly praised, and by the end of the 4 day event it had gathered a nice following of dedicated players.  
Even though the Alpha demo went done very well at the event I did notice some major problems that have to be addressed. The biggest of these is the game’s UI and menus as they don’t communicate vital information to the player. I saw a lot of people get lost in the upgrade screen or mistake items as falling shrapnel. I also felt that the game could have a bit more content and embrace more random events in its backgrounds and gameplay, to spice things up. That Guy, the end game boss for the first stage also needs to be less of a bullet sponge and more of a threat to the player. 
Also, I can’t finish without mentioning the other games that were on display. I didn’t get to play all of what was on offer but did manage to get a quick shot at hiddenarmada’s upcoming game, Mutiny and World Eater by Teleforge, one of the Dare To Be Digital teams. I loved being a giant worm eating a city in World Eater and the art style of mutiny is gorgeous. I also managed to get a wee shot of Glitchspace by Space Budgie before being kicked out the Caird Hall.   
All those exhibiting and the Dare To Be Digital contestants got to go see Richard Lemarchand give an amazing talk about what the future could hold for video games. It was extremely inspirational stuff and it was great to see what he was up to now after leaving Naughty Dog.
Dare Protoplay 2014 was a great event this year and I’m glad I spent the time showing off Pixel Raiders. The feedback alone made the trip worthwhile and I’m now more inspired than ever to get things moving and release the demo build on the site. It’s also great to see some amazing games come out of Scotland’s indie scene and I’m looking forward to playing them when they come out.      
Zoom
Info
The Protoplay Experience 
That’s me back in the office after an awesome weekend showing off Pixel Raiders at the Dare Protoplay event in Dundee. Here I demoed my game with other Indies and the Dare To Be Digital contestants to the general public for 4 amazing days.  
For the first time I demoed Pixel Raiders to the public and it went extremely well. I had kids and adults come back to play it every day, and was surprised at the great reception it got. Even at this early stage, Pixel Raiders’ art style and gameplay was highly praised, and by the end of the 4 day event it had gathered a nice following of dedicated players.  
Even though the Alpha demo went done very well at the event I did notice some major problems that have to be addressed. The biggest of these is the game’s UI and menus as they don’t communicate vital information to the player. I saw a lot of people get lost in the upgrade screen or mistake items as falling shrapnel. I also felt that the game could have a bit more content and embrace more random events in its backgrounds and gameplay, to spice things up. That Guy, the end game boss for the first stage also needs to be less of a bullet sponge and more of a threat to the player. 
Also, I can’t finish without mentioning the other games that were on display. I didn’t get to play all of what was on offer but did manage to get a quick shot at hiddenarmada’s upcoming game, Mutiny and World Eater by Teleforge, one of the Dare To Be Digital teams. I loved being a giant worm eating a city in World Eater and the art style of mutiny is gorgeous. I also managed to get a wee shot of Glitchspace by Space Budgie before being kicked out the Caird Hall.   
All those exhibiting and the Dare To Be Digital contestants got to go see Richard Lemarchand give an amazing talk about what the future could hold for video games. It was extremely inspirational stuff and it was great to see what he was up to now after leaving Naughty Dog.
Dare Protoplay 2014 was a great event this year and I’m glad I spent the time showing off Pixel Raiders. The feedback alone made the trip worthwhile and I’m now more inspired than ever to get things moving and release the demo build on the site. It’s also great to see some amazing games come out of Scotland’s indie scene and I’m looking forward to playing them when they come out.      
Zoom
Info
The Protoplay Experience 
That’s me back in the office after an awesome weekend showing off Pixel Raiders at the Dare Protoplay event in Dundee. Here I demoed my game with other Indies and the Dare To Be Digital contestants to the general public for 4 amazing days.  
For the first time I demoed Pixel Raiders to the public and it went extremely well. I had kids and adults come back to play it every day, and was surprised at the great reception it got. Even at this early stage, Pixel Raiders’ art style and gameplay was highly praised, and by the end of the 4 day event it had gathered a nice following of dedicated players.  
Even though the Alpha demo went done very well at the event I did notice some major problems that have to be addressed. The biggest of these is the game’s UI and menus as they don’t communicate vital information to the player. I saw a lot of people get lost in the upgrade screen or mistake items as falling shrapnel. I also felt that the game could have a bit more content and embrace more random events in its backgrounds and gameplay, to spice things up. That Guy, the end game boss for the first stage also needs to be less of a bullet sponge and more of a threat to the player. 
Also, I can’t finish without mentioning the other games that were on display. I didn’t get to play all of what was on offer but did manage to get a quick shot at hiddenarmada’s upcoming game, Mutiny and World Eater by Teleforge, one of the Dare To Be Digital teams. I loved being a giant worm eating a city in World Eater and the art style of mutiny is gorgeous. I also managed to get a wee shot of Glitchspace by Space Budgie before being kicked out the Caird Hall.   
All those exhibiting and the Dare To Be Digital contestants got to go see Richard Lemarchand give an amazing talk about what the future could hold for video games. It was extremely inspirational stuff and it was great to see what he was up to now after leaving Naughty Dog.
Dare Protoplay 2014 was a great event this year and I’m glad I spent the time showing off Pixel Raiders. The feedback alone made the trip worthwhile and I’m now more inspired than ever to get things moving and release the demo build on the site. It’s also great to see some amazing games come out of Scotland’s indie scene and I’m looking forward to playing them when they come out.      
Zoom
Info

The Protoplay Experience 

That’s me back in the office after an awesome weekend showing off Pixel Raiders at the Dare Protoplay event in Dundee. Here I demoed my game with other Indies and the Dare To Be Digital contestants to the general public for 4 amazing days.  

For the first time I demoed Pixel Raiders to the public and it went extremely well. I had kids and adults come back to play it every day, and was surprised at the great reception it got. Even at this early stage, Pixel Raiders’ art style and gameplay was highly praised, and by the end of the 4 day event it had gathered a nice following of dedicated players.  

Even though the Alpha demo went done very well at the event I did notice some major problems that have to be addressed. The biggest of these is the game’s UI and menus as they don’t communicate vital information to the player. I saw a lot of people get lost in the upgrade screen or mistake items as falling shrapnel. I also felt that the game could have a bit more content and embrace more random events in its backgrounds and gameplay, to spice things up. That Guy, the end game boss for the first stage also needs to be less of a bullet sponge and more of a threat to the player. 

Also, I can’t finish without mentioning the other games that were on display. I didn’t get to play all of what was on offer but did manage to get a quick shot at hiddenarmada’s upcoming game, Mutiny and World Eater by Teleforge, one of the Dare To Be Digital teams. I loved being a giant worm eating a city in World Eater and the art style of mutiny is gorgeous. I also managed to get a wee shot of Glitchspace by Space Budgie before being kicked out the Caird Hall.   

All those exhibiting and the Dare To Be Digital contestants got to go see Richard Lemarchand give an amazing talk about what the future could hold for video games. It was extremely inspirational stuff and it was great to see what he was up to now after leaving Naughty Dog.

Dare Protoplay 2014 was a great event this year and I’m glad I spent the time showing off Pixel Raiders. The feedback alone made the trip worthwhile and I’m now more inspired than ever to get things moving and release the demo build on the site. It’s also great to see some amazing games come out of Scotland’s indie scene and I’m looking forward to playing them when they come out.      

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